Texts

“What is similar are not the similitudes, but the differences [...] An ideal multiple relation, a differential relation, should be actualized in several spatial-temporal relations, while its elements are actually incarnated in terms and varied forms. Idea is therefore designed as Structure” Différence et Répétition, Gilles Deleuze
Silent film has been an essential source of inspiration for game design, both consciously and unconsciously, nourishing the medium of video game with the visual freedom, the attractional quality and the kinetic wonders of early cinema. A close study of the aesthetics and forms of silent film can help video game developers in their creative choices, as in the case of designer Warren Spector and titles like The Misadventures of P. B. Winterbottom (2010), revealing at the same time a history of hidden influences between both mediums: from Buster Keaton’s slapstick to the universe of Super Mario Bros, from the action-adventure sequences of The Thief of Bagdad (1924) to the gameplay of Prince of Persia (1989).
On game culture and new media:
Nintendo World Cup: Being a Pixel is… June, 2011 / esp
Silent Film. The Encyclopedia of Video Games December, 2010 / eng
Mythogames. The Heroe and the Myth in Nintendo’s Imagery April, 2010 / esp
Gameplaygag: between silent film and new media August, 2009 / eng
Between games and stories. Science-fiction and gameplay experience April, 2009 / eng, esp, cat

On film history and audiovisual language:

Segundo de Chomón. Impure, Unstoppable January, 2011 / esp
Roger Corman: Never Stop Filmmaking August, 2010 / esp
Quentin Tarantino’s Kill Bill August, 2010 / esp
Claire Denis’ L’Intrus August, 2010 / esp
The Sisters of Gion: distances, characters, shots April, 2010 / esp
Experiment as gathering: on Catalonia’s experimental animation July, 2009 / esp, cat
Effect Aesthetics. Jason Bourne and the Unsteadicam Chronicles September, 2008 / esp
Traces of the Strange-Multiple: the cinema of Norman McLaren May, 2008 / esp
A screen to forget: The River September, 2007 / esp
The part that explodes: Kiss Me Deadly September, 2007 / esp
The Master and the Legend: The Man Who Shot Liberty Valance February, 2007 / esp
Mammarò: Mamma Roma February, 2007 / esp

On tv and forms of serial narration:

Alias: Tarantino-Cronenberg. The Guest Genre March, 2009 / esp
24: Mr. Bauer Goes To Town September, 2008 / esp
Heroes: Powers of the Surface June, 2008 / esp
Deadwood: Full Faith and Capital February, 2008 / esp
Carnivàle: And So It Was November, 2007 / esp
Lost: Well, then, it’s not a MacGuffin, is it? September, 2007 / esp
The Sopranos: Is this the end of Tony? June, 2007 / esp
Twin Peaks: Counterpoint ( ) Black Hole April, 2007 / esp
On film sound:
Throwing the matter. Sound in Michael Mann’s action sequences April, 2010 / esp
Tokyo Bakuon: the sound canon July, 2009 / esp
Antonioni’s L’Avventura. Sound space, hollow March, 2008 / esp