“What is similar are not the similitudes, but the differences […] An ideal multiple relation, a differential relation, should be actualized in several spatial-temporal relations, while its elements are actually incarnated in terms and varied forms. Idea is therefore designed as Structure” Différence et Répétition, Gilles Deleuze
Silent film has been an essential source of inspiration for game design, both consciously and unconsciously, nourishing the medium of video game with the visual freedom, the attractional quality and the kinetic wonders of early cinema. A close study of the aesthetics and forms of silent film can help video game designers in their creative choices, as in the case of creator Warren Spector or certain independent games like The Misadventures of P. B. Winterbottom (2010), revealing at the same time a history of hidden influences between both mediums: from Buster Keaton’s slapstick to the universe of Super Mario Bros, from the action-adventure sequences of The Thief of Bagdad (1924) to the gameplay of Prince of Persia (1989).
Texts on Film and Game Culture
If you are interested in the contents of this comparative media project, there is further data available inside the book: